No real way to build asset bundles selectively in one unity project??

That’s pretty frustrating.  It’s not a dealbreaker, because for truly isolated things (music and sound effects, for instance), I can just make yet more unity projects.

But this means that in order to have some platform-agnostic asset bundles for music and sound separately from everything else, I now have to have FOUR unity projects for AI War 2 rather than just the two we had before.

Seems kinda like an oversight of something obvious on the Unity 3D advanced build pipeline process, but at least there’s a trivial workaround.  Spent more time on that today than I meant to, but it was legitimately puzzling.

Writing now while I wait for things to compile to their bundles for the first time, ever so slowly.

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