Release notes here.
Reminder: to play the beta, you MUST go into your Steam properties for the game, go under the Betas tab, and choose the “current_beta” option. Otherwise you’re going to be stuck on the pre-fleets version of the game.
If you don’t know what I’m talking about regarding fleets, then reading this link is a really good thing to do or you are likely to be mighty confused.
So what’s new in this build? This is obviously an incremental one, headed towards the non-beta full release of 0.900 that we’re aiming at in the next… weeks? That timeframe is unclear, and will be based on testing feedback, which has been rolling in well so far; but there will be loads of incremental beta releases during this period. Anyway, what’s new:
- This fixes almost all of the non-cosmetic issues with the lobby. The big outstanding one is the inability to set your player color or even see it properly synced in the GUI.
- Seriously considered calling this build “dropkicking dropdowns,” but so many of the release names lately have been about the lobby or interface that I couldn’t stomach it.
- There is some chance that I broke some form of AI waves with the new data structure that they use, so if you see any waves doing funky things, please let us know. But the new data format will let Badger cleanly expand the capabilities of waves coming up soon (well, when he feels inspired and has time, anyway).
- WeaponMaster fixed yet more bugs relating to incorrect math for how things like drones were being created.
- Additionally, WeaponMaster put in some changes so that now that units that are remains, not fully claimed yet, or crippled no longer count in strength totals for planets. Now you can get a much more accurate sense of your actual strength at a planet if half your army has been shot to remains.
- Various other goodies in here, such as ships unloading from transports inheriting orders and stances, and “Ally to AI” mode giving you complete vision of the galaxy since it’s clear that’s a sandbox mode for AI Civil Wars.
More to come soon. Enjoy!
Problem With The Latest Build?
If you right-click the game in Steam and choose properties, then go to the Betas tab of the window that pops up, you’ll see a variety of options. You can always choose most_recent_stable from that build to get what is essentially one-build-back. Or two builds back if the last build had a known problem, etc. Essentially it’s a way to keep yourself off the very bleeding edge of updates, if you so desire.
The Usual Reminders
Quick reminder of our new Steam Developer Page. If you follow us there, you’ll be notified about any game releases we do.
Also: Would you mind leaving a Steam review for some/any of our games? It doesn’t have to be much more detailed than a thumbs up, but if you like a game we made and want more people to find it, that’s how you make it happen. Reviews make a material difference, and like most indies, we could really use the support.