AI War 2 v0.762 Released! “Spreadshot”

Release notes here.

For once I have very little to say — this is mostly just a huge grab bag of fixes and tweaks.  Lots of good stuff, but nothing that is singularly amazing on its own.  Probably the biggest thing is that ships should no longer cluster up and overkill individual targets like they used to (hence the name of this release).  But… there’s a lot of good stuff in here, really.  Existing savegames should still work for this version, because we didn’t change as many things as we usually are going to be in this 2ish week period.  This was a polish release.

Lots more to come this week.  Thanks for your support!

The Usual Reminders

Quick reminder of our new Steam Developer Page.  If you follow us there, you’ll be notified about any game releases we do.

Also: Would you mind leaving a Steam review for some/any of our games?  It doesn’t have to be much more detailed than a thumbs up, but if you like a game we made and want more people to find it, that’s how you make it happen.  Reviews make a material difference, and like most indies, we could really use the support.

Enjoy!

Chris

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