Release notes here.
Expect more frequent releases again, now that we’re past that initial hump of getting the pivot in a functional and basically-fun state.
This build is on the smaller side, but includes a lot of interesting stuff nonetheless.
- There are a variety of bugfixes and usability improvements based on feedback from Badger, Ovalcircle, and dv = i ln(w0 / wf).
- The very barest tip bit of wave 3 of the pivot is in place (just the first two units — I said it was small!).
- Attack Move and Group Move, which have been long-awaited, are now in place!
Bear in mind that we’re working on a couple of different fronts simultaneously right now. Keith is working on the third wave of content from the pivot, Badger has been working on a variety of factions and fixes, and I’m working first on some fixes and then on the lobby UI. After I get past the lobby, then I’ll start looking more into other areas of the UI along with Eric, and so on and so forth.
I again wanted to mention: we have a new Steam Developer Page. If you go there and follow us, you’ll be notified about other upcoming releases (including this one, of course).