AI War 2 v0.613 Released! “When Changes Escape”

Release notes here!

Normally there’s some rhyme or reason to a release. In this case it was just time for these changes to escape. It’s pretty quiet at the end of a year and we’re mostly occupied with celebrations and other non-professional-work stuff, but there’s still been some progress.

The credits for this release don’t reflect community member BadgerBadger’s contributions as much as previous releases, since Badger is now largely writing the release notes for said contributions. Suffice it to say, we could just write a big “Thanks, Badger!” somewhere in every set of release notes and that would be pretty accurate.

One specific change that may help playability significantly is that the unit mouseovers are now not nearly as “sticky” (since you no longer need to be able to mouseover the mouseovers).

But there’s also a bunch of other stuff like another graphics pipeline shift (bloom is gone) and the ability to pick between the two Ark types currently defined (the normal one and the one the dolphins used to get out of Dodge).


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