AI War 2 v0.606 Released! “Input-astrophe”

Release notes here!

This one is about input.

Camera input. Chris redid the entire camera system, and now it’s much more configurable in the Settings window (and the code itself is massively moddable). The “Free Look” mode is a major new thing, but the default view is also very different, in response to player feedback about acceleration, etc.

Keyboard input. Each binding can now support more than one mapping, so both P and Pause/Break can trigger pause, etc. Several bugfixes and changes to make certain keys do what you would expect. Making the unit-commands context menu not open automatically to prevent conflicting with control group number input, and so on.

Mouse input. Added a much-requested feature from AIWC where bandbox selection ignores non-military ships unless they’re the only thing there. Made clicking planets in the galaxy view do what it did in AIWC (“go there” instead of “select this”; you can still select with alt+click). Fixed a key bug that was preventing mouse interaction with ship icons.

Saving you lots of input. The new “budget policy” concept allows you to give high-level commands about how your metal should be allocated, from the simple “suspend spending until we’ve saved up” to the amusingly complex battle-support policy that has multiple levels of prioritization and looks at whether a unit is on a contested planet, etc. This is fully moddable, so if you want to script your economy you can just about do so.

There’s a few other changes as well, including a helpful bit from community member BadgerBadger that reimplements AIWC’s model of waves being planned, announced, and then launched after a countdown instead of just immediately spawned (previously the timer was a projected estimate of when it will be). It’s great to see the modding tools put to good use 🙂 Thanks, Badger!

(if you’re wondering where 0.605 went, I think it had a run-in with the Devourer)


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