AI War 2 v2.012 Released! “Populous”

It’s been 17 days since the last build, but there’s a whole lot of goodness in this new one.  Release notes here.

Also: I got married last week!  It was supposed to be next month, but on account of pandemic we had to adjust our plans.  My wife is a physician, and in the spirit of family unity I suggested we both add to our last names rather than it just being her; so I’m now Chris McElligott Park, not Chris Park.

As to the actual build, there’s a ton of stuff:

  • Lobby improvements, and better stuff with loading saves into the lobby.
  • Bunches of bugfixes.
  • The ability to see and switch music tracks via the debug screen.
  • Settings and profiles being forward-compatible in case you need to roll back your game version without losing those things.
  • Bunches of improvements and tweaks to the scourge, and other Spire Rises content.
  • A bunch of improvements to the Macrophage in the base game, allowing for multiple versions of their faction, among other things.
  • TONS of balance tweaks, including a lot more AI ship groups for more variety, etc.
  • And a whole lot of other things.

More to come soon!

Please Do Report Any Issues!

If you run into any bugs, we’d definitely like to hear about those.

The release of this game has been going well so far, and I think that the reviews that folks have been leaving for the game have been a big help for anyone passing by who’s on the fence.  For a good while we were sitting at Overwhelmingly Positive on the Recent Reviews breakdown, but there have been a lot fewer reviews lately and so that has definitely had a material negative effect.  Go figure.  Having a running selection of recent reviews definitely is helpful, but at least we have a pretty healthy set of long-term reviews.  If you’ve been playing the game and enjoying  it, we’d greatly appreciate it if you’d drop by and leave your own thoughts, too.

More to come soon.  Enjoy!

Problem With The Latest Build?

If you right-click the game in Steam and choose properties, then go to the Betas tab of the window that pops up, you’ll see a variety of options.  You can always choose most_recent_stable from that build to get what is essentially one-build-back.  Or two builds back if the last build had a known problem, etc.  Essentially it’s a way to keep yourself off the very bleeding edge of updates, if you so desire.

The Usual Reminders

Quick reminder of our new Steam Developer Page.  If you follow us there, you’ll be notified about any game releases we do.

Also: Would you mind leaving a Steam review for some/any of our games?  It doesn’t have to super detailed, but if you like a game we made and want more people to find it, that’s how you make it happen.  Reviews make a material difference, and like most indies, we could really use the support.

Enjoy!

Chris

AI War 2 v2.009 Released! “Plenty Of Tuning”

We had one smaller hotfix, and then now this bigger one.

  • The first hotfix corrected a bug that was happening with transports in the prior version with all the performance updates.
  • There are a variety of general fixes and tweaks in both releases.
  • The new release makes sure that you can always see your cripple transports/flagships no matter what, as they come home.  Very helpful!
  • The Dyson Antagonizer has gotten some balance changes to make them less frustrating to deal with.
  • The Marauders got several fixes and adjustments, which makes them more interesting but is also a net nerf to them.
  • A variety of fixes and improvements for The Spire Rises (first DLC), including some tooltip clarity as well as giving the Scourge the ability to guard their stuff a bit more.

More to come soon!

Please Do Report Any Issues!

If you run into any bugs, we’d definitely like to hear about those.

The release of this game has been going well so far, and I think that the reviews that folks have been leaving for the game have been a big help for anyone passing by who’s on the fence.  For a good while we were sitting at Overwhelmingly Positive on the Recent Reviews breakdown, but there have been a lot fewer reviews lately and so that has definitely had a material negative effect.  Go figure.  Having a running selection of recent reviews definitely is helpful, but at least we have a pretty healthy set of long-term reviews.  If you’ve been playing the game and enjoying  it, we’d greatly appreciate it if you’d drop by and leave your own thoughts, too.

More to come soon.  Enjoy!

Problem With The Latest Build?

If you right-click the game in Steam and choose properties, then go to the Betas tab of the window that pops up, you’ll see a variety of options.  You can always choose most_recent_stable from that build to get what is essentially one-build-back.  Or two builds back if the last build had a known problem, etc.  Essentially it’s a way to keep yourself off the very bleeding edge of updates, if you so desire.

The Usual Reminders

Quick reminder of our new Steam Developer Page.  If you follow us there, you’ll be notified about any game releases we do.

Also: Would you mind leaving a Steam review for some/any of our games?  It doesn’t have to super detailed, but if you like a game we made and want more people to find it, that’s how you make it happen.  Reviews make a material difference, and like most indies, we could really use the support.

Enjoy!

Chris

AI War 2 v2.007 Released! “Speed Boost”

We’ve had a series of hotfixes since 2.001 launched, and now we’ve got a more meaty release.

  • This one includes a variety of bugfixes and balance tweaks for both the expansion and the base game.
  • The way that engineers do repairs or assist other ships is now in a more intelligent hierarchy, which avoids some edge cases.
  • Several UI additions make certain things more clear, such as why remains can’t be rebuilt at this time, how long until ships can be repaired, etc.
  • And then the large item is that, thanks largely to one savegame that was strangely stuttery, we found a way to majorly improve the performance of the game for everyone.  Some general micro-stutters that have always been present are no longer there, and in general we’ve simply had a plethora of unexpected benefits from a small area of the code (entity removal) that normally we wouldn’t have suspected.

More to come soon!

Please Do Report Any Issues!

If you run into any bugs, we’d definitely like to hear about those.

The release of this game has been going well so far, and I think that the reviews that folks have been leaving for the game have been a big help for anyone passing by who’s on the fence.  For a good while we were sitting at Overwhelmingly Positive on the Recent Reviews breakdown, but there have been a lot fewer reviews lately and so that has definitely had a material negative effect.  Go figure.  Having a running selection of recent reviews definitely is helpful, but at least we have a pretty healthy set of long-term reviews.  If you’ve been playing the game and enjoying  it, we’d greatly appreciate it if you’d drop by and leave your own thoughts, too.

More to come soon.  Enjoy!

Problem With The Latest Build?

If you right-click the game in Steam and choose properties, then go to the Betas tab of the window that pops up, you’ll see a variety of options.  You can always choose most_recent_stable from that build to get what is essentially one-build-back.  Or two builds back if the last build had a known problem, etc.  Essentially it’s a way to keep yourself off the very bleeding edge of updates, if you so desire.

The Usual Reminders

Quick reminder of our new Steam Developer Page.  If you follow us there, you’ll be notified about any game releases we do.

Also: Would you mind leaving a Steam review for some/any of our games?  It doesn’t have to super detailed, but if you like a game we made and want more people to find it, that’s how you make it happen.  Reviews make a material difference, and like most indies, we could really use the support.

Enjoy!

Chris